Archive for December, 2007

Forget light sabers

Monday, December 10th, 2007

Red says:

I always had a thing for the Millenium Falcon, but I never considered what it would look like with a hard on.  Thanks to Jakks, (note the euphemism, please,) now I do.

It’s a bit wrong, yet oddly arousing.  Best toy since the vibrating Nimbus 2000.

Revelation

Friday, December 7th, 2007

Patch says,

I’ve had the nagging suspicion that character death is not actually a necessary element of game play for some time.

And now I’ve played Transcend, which confirms it. Not only is dying not necessary, in fact, but you can make a game that is both more challenging and less frustrating if you drop the silly dying thing.

Very cool.