Archive for April, 2007

Review: Double Dungeons

Thursday, April 26th, 2007

Platform: Wii (Virtual Console)
Players: 1-2

Consensus: Very little co-op involved, mind numbing on all levels.


Friends and lovers

Thursday, April 26th, 2007

Red says:

Someone once told me that friends were worth more than lovers. In context, she was completely wrong because she was trying to talk me into maintaining a friendship that really wasn’t useful without sex attached. Out of context, however, I think she may have been right. Certainly, I would sooner come to the rescue of my friends before helping out some random guy I slept with.

All this is, of course, diametrically oposed to media concepts of romance which include love at first sight, and less than subtle messages that a lover should somehow mean more than any other person in your life just because you are attracted to each other. The easy answer is that a long term romantic relationship should include elements of friendship and sex; that adding sex to a solid friendship is what makes the connection deeper and somehow more important than a regular friendship. But people are more complicated than that, and relationships are more complicated too. Trust me, adding sex to a friendship does not a deeper connection make.

Competitive Vs. Co-Op

Tuesday, April 10th, 2007

Patch says:

Red and I played a normal and then a solitaire version of Quiddler together the other night, and it really drove home how well cooperative play works for us, vs. how poorly we tend to do at competitive play.

This isn’t isn’t to say that the standard game of Quiddler was bad. It’s just that, to maintain the easy flavor of the evening, we had to refrain from keeping score from round to round, which took away, perhaps, some of the point of playing the game. When we switched to “cooperative solitaire” mode, we could engage our full intellects and emotions in the game, and it felt much easier and freer and fun.

Red and I are both highly competitive, and while we can play head-to-head and have a fun evening, it works out much better if we’re working side by side. I suspect that we may not be the only gamers who run into this issue with zero sum games; part of the point of this blog is to highlight some of the better co-op games out there, both in electronic and in more traditional formats.

Midnight clarity

Monday, April 9th, 2007

Red says:

As I was drifting towards sleep last night, and letting my mind wander as it wanted, I slowly realized that Patch was snoring.  I am normally the kind of person who can be kept awake by someone snoring from the other side of a house, (despite being a snorer myself,) but even as I became aware of this snoring, I kept right on drifting toward sleep.  As the purr-like sounds next to me lulled me into oblivion, I had one last conscious thought; this moment is love.